Introduction to Artificial Intelligence
Refresher Seminars
Introduction to Artificial Intelligence
Refresher Seminars
The seminars are now over, but here are the 3 key requirements that must be completed before August 26, 2008...
Homework #1
1.Define a game relevant problem as a search problem
2.Code in Python that search problem
3.Implement A* search in Python to solve your search problem
4.h(n) may not be Euclidean or Manhattan distance
Extra Credit: Use wxPython to make a visual representation of your search process
Homework #2
1.Define an interesting game-related problem space and associated planning knowledge as required for using the General Problem Solver (GPS) algorithm
2.Create 3 unique problems for GPS to solve where the solution requires at least 4 steps
Extra Credit: Convert GPS(Perl) to GPS(Python)
Homework #3
1.Using Netica create a Bayesian (Belief) Network with the following requirements
a. 10 nodes
b. at least 4 probability factors in each node
c. all nodes except the decision node must be connected to at least 1 other node
d. 3 nodes must be connected to at least 2 other nodes
e. 1 node mode be connected to at least 3 other nodes
f. create a game-related example of a decision process
Turn all homework in by email no later than MIDNIGHT, Monday, August 25, 2008. I will clear all those that pass in the morning of August 26. Plan to be in class on Tuesday, Aug 26!
Resources
1.Dr. Cook’s Artificial Intelligence Class Lectures <<< REVIEW THIS MATERIAL!!
6.Netica
Copyright ©2008-9 G. Michael Youngblood, Ph.D. ALL RIGHTS RESERVED.