The 23nd International Conference of the
FLorida Artificial Intelligence Research Society (FLAIRS)
Special Track on Games & Entertainment
Objectives
Digital Games and Entertainment are a modern area of enormous economic potentials and of a serious social impact. In fact, the video game industry has surpassed the revenue of the box office motion picture and music industries. Computers with advanced graphics capabilities have contributed to the immersive interactive experience that attracts many to spend as much of their leisure time playing video games as watching television. However, the artificial intelligence behind games and our understanding of knowledge usage in these interactive worlds has remained relatively undeveloped. This track looks at games and entertainment primarily from two views: digital games knowledge media and interactive computer game AI.
Digital Games Knowledge Media addresses the interdisciplinary endeavor of understanding games as knowledge media systems. How is knowledge represented in games? How does knowledge contribute to the pleasure of game playing, to immersion and flow? How relevant is knowledge in games to the social impact of game playing? How to base game design on explicit knowledge management?
With the advancement of console and computer systems towards more computational power, specialized processing units, and multiple core CPUs, along with the maturing of the graphics capabilities, game developers are dedicating more time and CPU cycles to game physics and artificial intelligence in the next generation of interactive games. Efficient theories, techniques, and tricks that improve the intelligence of games, adversaries, allies, and the overall interactive experience are in great demand.
We seek the submission of high quality papers in any of the following areas related to game artificial intelligence:
Authors may submit survey papers and preliminiary work as well as papers related to game AI but not included in the list of areas.
Important Dates
11.23.2009 Paper submission deadline
1.22.2010 Paper acceptance notification
02.22.2010 Camera ready version due
05.19.2010 FLAIRS 2010 in Daytona Beach, Florida
Paper submission and processing
Submission guidelines can be obtained by referring to the conference website (http://www.flairs-23.info). Papers
will be refereed and all accepted papers will appear in the conference proceedings which will be published by AAAI
Press. Selected authors may be invited to submit extended versions of their papers to a special issue of the
International Journal on Artificial Intelligence Tools (IJAIT) to be published in 2011.
Fake author names and affiliations must be used on submitted papers to provide double-blind reviewing. Papers must be submitted in PDF format through the EasyChair conference system (Note: Do not use a fake name for your EasyChair login as your EasyChair account information is already hidden from reviewers.)
Program Chairs
G. Michael Youngblood, University of North Carolina at Charlotte, Co-chair
Klaus P. Jantke, Technical University Ilmenau & Hokkaido University Sapporo, Co-Chair
Program Committee
David W. Aha, Naval Research Laboratory
Tiffany Barnes, University of North Carolina at Charlotte
Jessica Bayliss, Rochester Institute of Technology
D. Hunter Hale, University of North Carolina at Charlotte
Arnav Jhala, Universiy of California, Santa Cruz
Nikhil Ketkar, Washington State University
Tolga Konik, Institute for the Study and Learning of Expertise (ISLE)
Gunther Kreuzberger, Technical University of Ilmenau
Tim Roden, Angelo State University
Frank Schumacher, University of Leipzig
Gita Sukthankar, University of Central Florida
Ursula Wolz, The College of New Jersey
For further information please contact:
G. Michael Youngblood (co-chair)
Email: youngbld@uncc.edu
Dept. of Computer Science
The University of North Carolina at Charlotte
9201 University City Boulevard
Charlotte, NC 28223-0001